Well the truck is all loaded up and I am typing this from an air mattress in an empty house. It's moving time!

I should have everything delivered and started to be unpacked by the next state of the game. I know these updates are terrible and it's upsetting to not see any progress on the game [at least it is for me!], but on the plus side, these breaks tend to build up my inner game dev passion and a flurry of fixes and updates come out soon after the break.

I am already itching to get back to coding and get the next update to the social update out!

See you next week! 

Posted on February 25, 2015

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Well, this week I don't have a lot of exciting updates because I got zero work done due to me having to travel all week.

Well, zero work is not perfectly true. I did talk with my web developer about transitioning the old site to the new one [and switching servers] and I had an interesting conversation with Alienware about the possibility of expanding my partnership with them. While nothing has come from it yet, it does seem very interesting and I will keep you updated if things progress!

In speaking about keeping you updated, I will be having to move again. In 2 weeks, I will be having a week break as I move [once again] but this time it's just across the country and not around the world! Unfortunately my stay in Austin didn't work out as I had planned and I will be moving on to greener pastures, so to say.

That is all for this week, I will see you again next week!


Posted on February 18, 2015

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Welcome back! This week has been a little crazy, so I was not as productive as I had hoped :(

That said, I have been making progress on the profiles, which I can now say are VASTLY more complex than I had originally thought. It's amazing how that can happen in software development, but I just under anticipated how integrated these systems are with the rest of the game. I can say I am very glad I chose to tackle them now instead of waiting even longer. 

Also, I have some updates on the new website! Everything has been designed, most of the content has been transferred over, and everything is in the final testing and integration stages. This means we are quite close to launching the new site. There will still be some setup for making a seamless switch, as we will also be switching servers, but so far everything is looking good. And it's only 1 year later than I had hoped!

If you have not heard about the new website, some of the key features will be:

Fully integrated: The whole site will be done in the same style and quality. So the forums will look like they are part of the main site, along with the account page. 

Single sign on: Your game login will be your only login. Making a forum account will automatically have you setup to get the demo of the game as well. This will make support more seamless, as you won't have to create a separate account to get help with a question.

Better store: A better checkout experience and the ability to have multiple products. This means MAV and Bombdog studios merch can be integrated into the store and handled all from the same place.

Integrated game profile: All the great stats and achievements talk that I have been spouting will be visible on the website in your profile page. This will also be visible to other players as well.


So all in all it should a vast improvement over the current site! 

That's all for this week! 

Posted on February 11, 2015

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Welcome to another State of the Game!

This week, I have been deep into code on player profiles, stats, medals, and ect. The primary problem I have been working through is how to store the player profile in a way that everything is still accessible in offline mode. The easy approach would be to just rely on the online data can if it's not there say 'Oh well' and give up, but I don't agree with that as a player and thus don't think it's an acceptable stance as a player.

So, now that there needs to be an offline version of the profile, there is a whole new set of hurdles. While allowing the profile to be modded is great, I also don't want the offline data that has been modded to affect the online player experience. Medals mean nothing if people can just mod them to their accounts. So, this means I need a tamper check for the profile. While that sounds scary, that doesn't mean I have to shut it down, just that I need to do SOMETHING different if the file has changed.

This check will also allow me to trust the file if it's not tampered, which means offline progress can be uploaded to online progress once you go back online. 

Enough about my problems though! Let's talk about some of the issues the players are having. 

The current hot topic is the garage and it's usability. The garage is a large part of the game, so having it be as 'fun' as the core aspect of the game is very important. If you are not aware, the current garage is [I believe] the 5th iteration of the garage to be released. One of the first changes was to switch from a part by part selection for adding part to a drag and drop system. There have been more and more refinements to this, but the basic path has always been focused on either making it easier to add parts to the MAV or find parts in the UI. 

On the message board there is a growing thread of many great ideas on how to improve the garage, all focused on making it easier to build MAV's. While these ALL sound like great ideas, the can't all be implemented [some are mutually exclusive]. I need everyone's feedback so I can make the best choices on which direction to take the garage!

While there are a few different threads I am trying to direct everyone to this one: http://mav.bombdogstudios.com/forums/viewtopic.php?f=8&t=2097

Go there and add your ideas, comment on the others, and lets get this figured out! 

Posted on February 4, 2015

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Welcome to another State of the Game! This past week I have been hard at work creating a robust system for handling player profiles, stats tracking, and achievements. Things have been progressing great, with the basic system in place, and some of the support systems, like the player profile and the stats tracking, falling in behind it. Work has also been done on the new website to tie the achievements in with your website profile. This means users on the message board will eventually be able to see your achievements and possibly include them in your forum signatures.

I was also able to head down to PAX south on Saturday!

This was my first conference experience, so I was primarily going to check it out. It was pretty awesome!

First of all, there were WAY more people there than I thought there would be. I was also surprised at how easy it was to bump into 'celebrities' as I saw Angry Joe right as I went through the door. I managed to say high and shake his hand, but he was pulled in a different direction before I got to really talk with him. Another time, I am sure I will get to meet him and tell him about M.A.V..

Secondly, I now realize how vastly unprepared I was. I did not have any kind of material or plan to talk about M.A.V. or show it off. If some one asked me about it, I couldn't even show them the trailer on my phone because cell service was non-existent inside the conference. 

Lucky for me, it was only a learning experience and not a waste of money. I have already designed some handout cards, started thinking about booth space, and requested quotes for a 9ft tall MAV sculpture ($8k!). The next PAX I go to, I will be there to present M.A.V. to the masses!

Posted on January 28, 2015

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